Freitag, 27. September 2013

Foot Locker

ATTENTION: I HAVE A NEW BLOG!
Check out www.mountcg.com where i write down my thoughts and opinions on the industry!

Ive been practicing Python in the last couple of weeks and i wrote a little tool that i shared with my peers here at Framestore as well.
Were animating run cycles and stuff where the characters main control is used for the movement in space. Which means, that feet have to be counter animated.

Thats what this tool does.
It either bakes the curves, or it keys the first and last frame in the range defined by the user and deletes all keys in between.

I thought it would be nice to share it with the 3 people who subscribed to my blog :-)

so if you right click -> save as  here
you can download the script AND a nice little icon to put on your shelf :-)

cheers and happy weekend

Montag, 23. September 2013

Character

ATTENTION: I HAVE A NEW BLOG!
Check out www.mountcg.com where i write down my thoughts and opinions on the industry!

Today i saw this:



Not only is this very well engineered...
What i find the most interesting here is, how he gave the box character...
Its not just the stubborn machine like others weve seen that just turn themselves off...
It has a mind of its own (a programmed one of course... but still) it even gets mixed up with itself at some point.

I find that hilarious, refreshing and inspiring!

I think that we should use this mindset for any animation we do...
Give our character purpose and make them appear like theyre thinking.
Even for the smallest mechanics test... think a bit further... give them purpose. Give them character.